UI Design

Interfaces that look sharp, work on every screen and stay consistent all the way into code

  • Visual Design

  • Design Systems

  • Responsive Layouts

  • Dark & Light Themes

  • Component Libraries

  • Iconography

  • Motion Design

  • Developer Handoff

  • Mood Boards

  • Colour Palette

  • Typography

  • Style Tiles

Visual Direction

We agree the look before building it: colour, type and mood boards that fit your brand and your audience.

Two or three directions are shown on real screens, not abstract boards, so you can judge the look in context.

Once a direction is chosen, it becomes the reference for every later decision.

  • Design Tokens

  • Grid & Spacing

  • Accessibility Rules

  • Usage Guidelines

Design System

Tokens and rules written once, so every screen your team adds later still looks like it belongs to the same product.

Tokens cover colour, type, spacing and radius, and are named so designers and developers use the same words.

The system is documented with examples, so new team members can use it correctly from day one.

  • Buttons & Forms

  • Navigation

  • Cards & Lists

  • Empty States

Components

Buttons, forms, cards and navigation designed with every state in mind: hover, focus, error, empty and loading.

Each component is designed in light and dark themes and tested at phone, tablet and desktop widths.

Accessibility is built in from the start, with contrast, focus and touch sizes checked on every piece.

  • Annotated Screens

  • Asset Export

  • Dev Walkthrough

  • Design QA

Handoff

Clean files, clear specs and a walkthrough with your developers, so what ships matches what was designed.

Designs are organised in clearly named files, with annotations where behaviour is not obvious from the screen alone.

We stay available during the build to answer questions and review the result against the design.

  • Let’s work together
  • Let’s work together
  • Let’s work together
  • Let’s work together
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Daniel